![]() Your health gauge grows as the Lover’s Tree rewards your kissing exploits with more heart strength but the world of Chu♥lip is actually a pretty harsh place, and the game has a tendency to throw unexpected low punches around.Just browsing a dirt bin for items is a risk in itself as you might very well find a “poopie” that actually hurts you. People on the surface tend to require a set of conditions to fulfill and imply more story-driven quests, whereas you’ll basically have to steal a kiss from the people of the underground at a very specific moment when they’re out – even more specifically, when notes fly around their head, at which point you can slowly approach them for a stealth smooch. The way you approach each group, however, is rather different. Times flows pretty quickly, as an in-game hour equals half a real-life minute. What’s common to both, though, is the importance of time in relation to their activities.The game is based around a schedule system – hence the clock in the HUD – and the hour of the day determines what the townsfolk are doing and when the hikikomoris get out of their hole. There is no escaping your love.The cast is divided consists of two distinct groups: the surface dwellers, who are the regular townsfolk and underground residents, who are sort of hikikomoris living in holes, and on whom you can peep. Seems legit.Ironically, a game based on a more Western-accepted custom had a hard time actually coming to the West – and even then, it remained an exclusive to Gamestop stores. For a Japanese man accustomed to the aforementioned public morals, this must have come as quite a shock.The final idea sprung out of his mind during a very vivacious party he held with friends at home, where drunk people ended up shouting “chu-shite” (“kiss me”) following a discussion on video games that drifted off for reasons that are now lost to history. Kimura playing with a fire truck during a 2009 interview with Nintendo of Norway (yes, that’s a thing).The need to make such a game occurred to him while he was travelling in Europe, where he witnessed English and Swiss couples shamelessly kissing on the streets. ![]() ![]() Towards the end of the Love-de-Lic era, Kimura founded his own company: Punchline. Then one day, he witnessed Peruvian children playing SNES games in a mountain village not far away from the Machu Picchu, and it persuaded him to take up his video game career – this time, as an independent creator.As a progressive former Square employee, he went on to become one of the key members of the legendary avant-garde studio Love-de-Lic and one of the three main designers of the cult classic M oon: Remix RPG Adventure along with Kenichi Nishi and Taro Kudo.
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